Blending of Virtual Reality and Literature in FL/SFL: literature review
Abstract
This article presents a literature review of the blending and integration of Virtual Reality (VR) and literary texts in the teaching of FL/SFL. The use of these two educational tools has sparked increased interest in the academic community, but their application and effectiveness vary widely, especially in the specific case of their fusion. The present review, using the PRISMA method, addresses existing acade- mic literature across multiple databases to identify trends, best practices, and challenges in the convergence of VR and literature in the language teaching context. It examines how these technologies can enhance the understanding and appreciation of literature in FL/EFL learning. The article not only provides an overview of the current situation in this field but also highlights the educational possibilities that arise when combining virtual environments with the study of literary texts. Additionally, it addresses the limitations and challenges present in implementing this integration, laying a solid foundation for future research and curriculum development. It is part of a broader doctoral research project in the field, encompassing exploration and educational intervention.
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